Posts Tagged: IIB

immediate interactive behavior (IIB)

Paper: Visual working memory resources as item activation

To understand visual intelligence is to understand, in large part, who we are.
Donald D. Hoffmann (1998), p. XII
The body’s movements at this time scale provide an essential link between processes underlying elemental perceptual events
and those involved in symbol manipulation and the organization of complex behaviors.
Ballard et al. (1997), p. 723

Bella Z. Veksler, Rachel Boyd, Christopher W. Myers, Glenn Gunzelmann, Hansjörg Neth, Wayne D. Gray

Visual working memory resources are best characterized as dynamic, quantifiable mnemonic traces

An example stimulus used in the paradigm of repeated serial search.

An example stimulus used in the paradigm of repeated serial search.

Abstract:  Visual working memory (VWM) is a construct hypothesized to store a small amount of accurate perceptual information that can be brought to bear on a task.  Much research concerns the construct’s capacity and the precision of the information stored.  Two prominent theories of VWM representation have emerged: slot-based and continuous-resource mechanisms.  Prior modeling work suggests that a continuous resource that varies over trials with variable capacity and a potential to make localization errors best accounts for the empirical data.  Questions remain regarding the variability in VWM capacity and precision.  Using a novel eye-tracking paradigm, we demonstrate that VWM facilitates search and exhibits effects of fixation frequency and recency, particularly for prior targets.  Whereas slot-based memory models cannot account for the human data, a novel continuous-resource model does capture the behavioral and eye tracking data, and identifies the relevant resource as item activation.

Paper: Interactive coin addition


‘Can you do Addition?’ the White Queen asked.
‘What’s one and one and one and one and one
and one and one and one and one and one?’
‘I don’t know,’ said Alice. ‘I lost count.’
Lewis Carroll, Through the Looking-Glass, Chapter IX.

[Copyright neth.de, 1999–2014]:

Hans Neth and Steve Payne (2011): Interactive coin addition: How hands can help us think. Paper presented at CogSci2011.


Hansjörg Neth, Stephen J. Payne

Interactive coin addition: How hands can help us think

Abstract:  Does using our hands help us to add the value of a set of coins?

Paper: Feedback design for controlling a dynamic multitasking system


If an organism is confronted with the problem of behaving approximately rationally,
or adaptively, in a particular environment, the kinds of simplifications that are suitable
may depend not only on the characteristics—sensory, neural, and other—of the organism,
but equally on the nature of the environment.
H.A. Simon (1956), Rational choice and the structure of the environment, p. 130

[Copyright neth.de, 2008]:

Hans Neth, Sunny Khemlani, Wayne Gray (2008)

Feedback design for the control of a dynamic multitasking system: Dissociating outcome feedback from control feedback. Human Factors Journal, 2008.

Hansjörg Neth, Sangeet S. Khemlani, Wayne D. Gray

Feedback design for the control of a dynamic multitasking system: Dissociating outcome feedback from control feedback

Objective: We distinguish outcome feedback from control feedback to show that suboptimal performance in a dynamic multitasking system may be caused by limits inherent to the information provided rather than human resource limits.

Paper: A taxonomy of (practical vs. theoretical) actions

The solution to a problem changes the problem.
Peer’s Law

[Copyright neth.de, 2008]:

Hans Neth and Thomas Mueller (2008). Thinking by doing and doing by thinking: A taxonomy of actions. Paper presented at CogSci 2008.


Hansjörg Neth, Thomas Müller

Thinking by doing and doing by thinking: A taxonomy of actions

Abstract:  Taking a lead from existing typologies of actions in the philosophical and cognitive science literatures, we present a novel taxonomy of actions.