computational or mathematical models
The phenomena of indecision and suspension loom large in both philosophy and psychology. Whereas psychology discusses related phenomena in practical tasks and mostly pathological terms, philosophy strives for conceptual clarification and emphasizes the ubiquity and variety of suspension.
In this chapter, we use fast-and-frugal trees (FFTs) as a drosophila model for developing a positive account of suspension in decision-making. Being designed for handling binary classification tasks, FFTs seem particularly ill-suited for accommodating a third stance. But by replacing one decision outcome by a do not know category or adding it as a third option, we can adapt and extend the FFT framework to explore the causes and consequences of suspension.
Considering the distributions of decision outcomes and contrasting the performance of alternative models in terms of cost-benefit trade-offs illustrates the power of this methodology. Overall, a model-based approach provides surprising insights into the functions and mechanisms of suspension and serves as a productive tool for thinking.
fast-and-frugal trees (FFTs), judgment and decision making (JDM), heuristics, binary classification, cost-benefit trade-offs, indecision, computer modeling, philosophy, machine learning, suspension
Related: FFTrees: An R toolbox to create, visualize, and evaluate FFTs
Resources: 10.4324/9781003474302-20 | Download PDF | Google Scholar
An example of an FFT predicting the risk of having heart disease.
Nathaniel Phillips, Hansjörg Neth, Jan Woike, Wolfgang Gaissmaier
Abstract: Fast-and-frugal trees (FFTs) are simple algorithms that facilitate efficient and accurate decisions based on limited information. But despite their successful use in many applied domains, there is no widely available toolbox that allows anyone to easily create, visualize, and evaluate FFTs. We fill this gap by introducing the R package FFTrees.
Bella Z. Veksler, Rachel Boyd, Christopher W. Myers, Glenn Gunzelmann, Hansjörg Neth, Wayne D. Gray
An example stimulus used in the paradigm of repeated serial search.
Abstract: Visual working memory (VWM) is a construct hypothesized to store a small amount of accurate perceptual information that can be brought to bear on a task. Much research concerns the construct’s capacity and the precision of the information stored. Two prominent theories of VWM representation have emerged: slot-based and continuous-resource mechanisms. Prior modeling work suggests that a continuous resource that varies over trials with variable capacity and a potential to make localization errors best accounts for the empirical data. Questions remain regarding the variability in VWM capacity and precision. Using a novel eye-tracking paradigm, we demonstrate that VWM facilitates search and exhibits effects of fixation frequency and recency, particularly for prior targets. Whereas slot-based memory models cannot account for the human data, a novel continuous-resource model does capture the behavioral and eye tracking data, and identifies the relevant resource as item activation.