Paper: Immediate interactive behavior (IIB)
|… immediate behavior, responses that must be made to some stimulus
within very approximately one second (that is, roughly from ~300 ms to ~3 sec). (…)
… immediate behavior is where the architecture shows through — where you can see
the cognitive wheels turn and hear the cognitive gears grind. Immediate behavior is
the appropriate arena in which to discover the nature of the cognitive architecture.
|A. Newell (1990), Unified theories of cognition, p. 235f.|
[Copyright neth.de, 2007]:
Hans Neth, Rich Carlson, Wayne Gray, Alex Kirlik, David Kirsh, and Steve Payne (2007): Immediate interactive behavior: How embodied and embedded cognition uses and changes the world to achieve its goals. Symposium held at CogSci 2007.
Immediate interactive behavior: How embodied and embedded cognition uses and changes the world to achieve its goals
Summary: We rarely solve problems in our head alone. Instead, most real-world problem solving and routine behavior recruits external resources and achieves its goals through an intricate process of interaction with the physical environment. Immediate interactive behavior (IIB) entails all adaptive activities of agents that routinely and dynamically use their embodied and environmentally embedded nature to augment cognitive processes. IIB also characterizes an emerging domain of cognitive science research that studies how cognitive agents exploit and alter their task-environments in real-time. Examples of IIB include arranging coins when adding their values, solving a problem with paper and pencil, arranging tools and ingredients while preparing a meal, programming a VCR, and flying an airplane. Whenever a cognitive agent actively interacts with the world the resulting process is likely to transform both the cognitive system and the environment. Thus, IIB is adaptive in two complementary but distinct ways: On one hand, the cognitive system adapts itself to the structure of its task environment to transcend inherent limitations (e.g., of attention and memory). On the other hand, cognitive systems exhibit a pervasive tendency to adapt and structure their environments in service of their goals.
Keywords: Embodied cognition, epistemic actions, situated activity, distributed cognition, complementary strategies, immediate interactive behavior (IIB).
Reference: Neth, H., Carlson, R. A., Gray, W. D., Kirlik, A., Kirsh, D., & Payne, S. J. (2007). Immediate interactive behavior: How embodied and embedded cognition uses and changes the world to achieve its goals. In D. S. McNamara & J. G. Trafton (Eds.), Proceedings of the 29th Annual Meeting of the Cognitive Science Society (pp. 33–34). Austin, TX: Cognitive Science Society.
Related: Addition as interactive problem solving | Thinking by doing? | Arabic vs. Roman arithmetic | A taxonomy of actions | The cognitive basis of arithmetic | Interactive coin addition | IIB Wiki (hosted at RPI) | The functional task environment | Rational task analysis (RTA)